Starcraft 2 and our winner's culture

As a huge fan of Blizzard - all of the fanboy-ness that should have gone to Apple, were I to get laid, was channeled into the Warcraft and Starcraft series.

A cool new feature that was added in this version is a beginner's battle.net, so to speak.

Before going into the actual gameplay and joining the ladder, you get the chance to play 50 games with no stats attached. What a great idea, isn' it?

For us who aren't pro gamers, this is great, because it keeps us from having to die horrible deaths by the hands of much more skilled players. Now, from the point of view of a casual gamer, how does the ladder system factor in our enjoyment of the game and of life?

Think about it: you got home from work on a Monday night and you want to play a couple of games before your girl gets home. Do you sit down at your computer and think: I must win this, no matter the cost?

First, it's supposed to be fun, and the ladder system has a way to automatically finding other players that will supposedly have a similar level of skill. This is questionable in many ways, but it does play it's part. You might be going up the ladder or down the ladder, and nobody likes going down the ladder.

Everybody wants to be number one, or everybody was taught that not being number one is a bad thing.

I'm not sure what to make of this yet.

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